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Introduction to CreateJS – Part 1
Similarly, the Graphics object provides several functions to create shapes. Web Dev Partner Resources.
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EaselJS: Getting Started
Stage is the root level container for display objects.
A Brief Overview tuyorial Indigo. For other geometrical shapes, refer to the code on GitHub. Tools and Libraries, Part 3. It allows you to change color, alignment, size, font, wrapping, and other settings of Text objects.
EaselJS Tutorial: Getting Started
Join the DZone community and get the full member experience. This function will update the coordinates of shapes at the touch point and redraws the canvas. Recently I have been attempting to build casual games. This can be achieved through the following line of code:.
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Opinions expressed by DZone contributors are their own. Refer to the GitHub repository for complete source code and a demo is available here. These classes are included in the minified files of each library and are available on the CreateJS namespace.
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The modular libraries are:. Take a look at the official documentation to see how to titorial different shapes. The modular libraries are: We will pass the canvas object, which we created earlier.
In my demoI have added a text above the shapes. This can be achieved through the following line of code: This canvas object will be used by the Ewseljs object for the rendering of display objects. This Shape allows us to display vector graphics on the canvas. To draw a shape on the canvas, first, we will need to create a Stage object.